C++ Custom 2D Engine
Custom engine features: OpenGL, tilemap, XML parsing, performance fixes, tooling.
Read case studyCS + Game Design student. I build gameplay systems and C++ projects. I care about performance, clarity, and shippable tools.
Custom engine features: OpenGL, tilemap, XML parsing, performance fixes, tooling.
Read case studyPlayer-side gameplay programming: dash/parry/block, health/flow system.
Read case studyInstrumentation + CSV reporting, debugging workflows, performance investigation.
See detailsEmail: jennifer.inn.sh@email.com
Location: Seattle area / Remote